![]() By separating the four 4k 50" 4k screens and moving them off to the sides, and moving the two 65" 4k screens to the center, I've created the 11' Main View. This was out of necessity to keep on-screen menus and dialogs readable without having to scale up fonts. While scaling up fonts works, it reduces the number of characters visible, which made it impossible to work with window's "split windows on one screen" feature (select a window, hold down the Windows key and use an arrow key to split the window vertically or horizontally), something that everyone should be using to reduce screen clutter, but that is even more important for those with low vision. |
For those wondering about the emphasis on Flight Simulator in
this page, there are two reasons:
1. Starting off a conversation about low vision computing by talking about low vision computing doesn't really work; 2. Showing pictures and videos of MSFS gets people looking, (especially if using either their home town or a famous vacation spot) and gives an opening to talk about how it's part of the low vision computing project. Just as Mine Sweeper was the original "Trojan Horse" to get users of DOS used to pointing and clicking, MSFS 2020 is my trojan horse conversation starter for lowvisionpc.com. All the features of the previous multi-user setups are retained. |
It doesn't have to be flight simulator - car driving, train simulations, world buillding, space exploration, city building, world builders, empire building, conquest, etc. are all viable for low vision users with big screens. |
Thanks to quick-disconnect USB3 cables and hubs, setup for flying takes two to three minutes, and disassembly to return to regular 2-person workstation one to two minutes. | Note: The graphics displays in MSFS 2020 are normalized for 108° views per output window at 4096x2160, 2560x1440, or 1920x1080. | Stretching the main view to 8192 pixels wide results in a virtual viewing angle of 216° "compressed" into about 120° of phsical viewing space. |